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gbvm
simple virtual machine implementation for game boy
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8
Last push
1mo ago
Recent commits
Latest commits.
Change in exception handling
3a7c609
Phidias618
1mo ago
Merge pull request #287 from Phidias618/patch-2
166fb3c
Toxa
1mo ago
Fix scene loading when it interrupts a camera shake event
b2f50ca
Phidias618
1mo ago
Add ability to configure how many frames projectile collisions are spread over (4 frames, 2 frames, test every frame)
fe20e29
Chris Maltby
4mo ago
Add tests for preventing flash of offscreen persistent actors on scene load
45d1d0c
Chris Maltby
4mo ago
Fix persistent actors issue by delaying activation of persistent and pinned actors until scroll position is initialised for scene
77e0cfc
Chris Maltby
4mo ago
Add VM_RATE_LIMIT allowing portions of scripts to be skipped if this op was already called within last N frames
0757ea9
Chris Maltby
4mo ago
Fix hard coded use of .R_OPERATOR '*' in develop example project
91845f8
Chris Maltby
4mo ago
Top contributors
Builders behind this project.
untoxa
1.1K commits
chrismaltby
628 commits
pau-tomas
15 commits
Phidias618
11 commits
um3k
10 commits
shin-gamedev
9 commits
patrickmollohan
8 commits
Mico27
6 commits