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A Magic: The Gathering rules engine and game client — Rust + WASM + React

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2
Last push
2mo ago

Recent commits

Latest commits.

  • chore: refresh metagame feeds (#65)
    0e4119aMatt Evans2mo ago
  • feat(engine): Suspend runtime — synthesis, free cast, conditional haste
    0af6433Matt Evans2mo ago
  • feat(engine): Suspend runtime foundation — typed primitives and timing restriction
    35c0944Matt Evans2mo ago
  • Add GitHub Sponsors funding link
    e708623Matt Evans2mo ago
  • feat(engine): implement Evoke runtime (CR 702.74)
    ecd1b54Matt Evans2mo ago
fix(parser): scope "that player controls" to TargetPlayer in YouAttack triggers
a5173dbMatt Evans2mo ago
  • refactor(parser): consolidate offset grammar and add " minus " symmetry
    beb2400Matt Evans2mo ago
  • fix(engine): Combustion Technique damage quantity and Herald's Horn conditional draw
    7a31180Matt Evans2mo ago
  • Top contributors

    Builders behind this project.

    matthewevans
    1.1K commits
    github-actions[bot]
    2 commits