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minko
3D framework for web, desktop and mobile devices.
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8
Last push
126mo ago
Recent commits
Latest commits.
Fix issue from Renderer where AbstractContext::setRenderToBackBuffer was called twice, before and after Renderer::beforePresent signal.
bd9a167
Julien Cloute
128mo ago
Update VRCamera's detected() method: we don't want to instantiate a VR camera in HTML5 if we are on mobile.
db60e2e
Jonathan Jarri
128mo ago
Add a class with a static method to check if we are on mobile in HTML5.
635e900
Jonathan Jarri
128mo ago
Update StreamingOptions to provide a way to override error value computing.
e461f25
Julien Cloute
128mo ago
Update StreamedAssetParserScheduler to execute active and inactive signals when resumed and paused.
22ce24d
Julien Cloute
128mo ago
Update Culling to use new INSIDE_FRUSTUM layout.
55bd05d
Julien Cloute
128mo ago
Update Octree to propagate transform changes once a frame.
a890c45
Julien Cloute
128mo ago
Update Culling to propagate suppression of Node from scene tree.
45ec5d4
Julien Cloute
128mo ago
Top contributors
Builders behind this project.
JMLX42
4.8K commits
warrenseine
1.6K commits
pierre-ed
1.4K commits
jpx
813 commits
AdrienNeveu
26 commits
Jupotter
6 commits
Noxalus
6 commits
Ithamar
5 commits