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Arcade vehicle physics for Unity
C#
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3
Last push
62mo ago
Recent commits
Latest commits.
Simplified IWheelCollisionDetector to only return 1 point of contact
e208e30
Thor Helms
62mo ago
Added wheel visual sync, i.e. suspension distance and rotation
bb4bee5
Thor Helms
63mo ago
Added separate suspension module
cf0fba9
Thor Helms
63mo ago
Changed default suspension to be based on Unity joints
68de166
Thor Helms
63mo ago
Changed steering to be towards a point, and changed most dependencies to be interfaces instead of concrete implementations
c8c7123
Thor Helms
64mo ago
Added ability for drivetrain to steer towards a point, to allow perfect Ackermann-steering for any number of axles
4e88e3e
Thor Helms
64mo ago
Introduced concept of drivetrain, that handles axles and power to each axle
70a51ab
Thor Helms
64mo ago
Updated scene to version without usage of Ackermann
f00dfa8
Thor Helms
64mo ago
Top contributors
Builders behind this project.
ThorHelms
13 commits
semantic-release-bot
7 commits
samserious25
1 commits