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Command and Conquer: Generals - Zero Hour
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8
Last push
15d ago
Recent commits
Latest commits.
fix(milesaudiomanager): Prevent multithread crashing in MilesAudioManager (#2718)
a7fad3b
xezon
1mo ago
refactor(milesaudiomanager): Clean up and simplify MilesAudioManager (#2718)
b0becc4
xezon
1mo ago
bugfix(object): Avoid crash with dangling contain module in Object::onDestroy() when Reinforcement Pad is destroyed before Troop Crawler drop (#2747)
df2224b
Caball009
16d ago
fix(memory): Fix various memory leaks (2) (#2710)
20f4254
Caball009
18d ago
unify(shroud): Merge W3DShroud code from Zero Hour and implicitly fix black terrain for one frame on far camera jumps (#2757)
ed7e96f
Joseph Ameer
20d ago
fix(metaevent): Ignore order in which modifier keys are released to trigger meta events (#2577)
d7f7203
xezon
21d ago
unify(message): Merge MessageStream, MetaEvent code (#2756)
8a06f35
xezon
21d ago
bugfix(water): Fix river visuals in black shroud (#2749)
cc4a683
stm
22d ago
Top contributors
Builders behind this project.
xezon
711 commits
Mauller
153 commits
Caball009
128 commits
Stubbjax
120 commits
bobtista
81 commits
tomsons26
46 commits
stephanmeesters
38 commits
feliwir
33 commits