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Ecosystems

C++

SPUD

Steve's Persistent Unreal Data library

C++Emerging
GitHub
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Contributors
5
Last push
55mo ago

Recent commits

Latest commits.

  • When respawning actors, override collision because we'll move to the correct position later
    a257c61Steve Streeting55mo ago
  • Merge pull request #24 from cyphusx/master
    792abd3Steve Streeting56mo ago
  • Fix clang build errors
    64d02dbcyphusx56mo ago
  • Merge pull request #23 from error454/expose-interface-bp
    5898752Steve Streeting56mo ago
  • Flip the defaults of ISpudObject behaviour overrides so default is safe for pure BPs (zero-filled)
    05af993Steve Streeting56mo ago
Properly check for implementation of interface
eff7082Zachary Burke56mo ago
  • Expose `ISpudObject` members to both C++ and BP
    569eb0bZachary Burke56mo ago
  • Add options for actors to not restore transform / velocity, via C++ overrides
    e7d3548Steve Streeting56mo ago
  • Top contributors

    Builders behind this project.

    sinbad
    151 commits
    TI-asilva
    3 commits
    error454
    2 commits
    Aj-Jones
    1 commits
    cyphusx
    1 commits