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SPUD
Steve's Persistent Unreal Data library
C++
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5
Last push
55mo ago
Recent commits
Latest commits.
When respawning actors, override collision because we'll move to the correct position later
a257c61
Steve Streeting
55mo ago
Merge pull request #24 from cyphusx/master
792abd3
Steve Streeting
56mo ago
Fix clang build errors
64d02db
cyphusx
56mo ago
Merge pull request #23 from error454/expose-interface-bp
5898752
Steve Streeting
56mo ago
Flip the defaults of ISpudObject behaviour overrides so default is safe for pure BPs (zero-filled)
05af993
Steve Streeting
56mo ago
Properly check for implementation of interface
eff7082
Zachary Burke
56mo ago
Expose `ISpudObject` members to both C++ and BP
569eb0b
Zachary Burke
56mo ago
Add options for actors to not restore transform / velocity, via C++ overrides
e7d3548
Steve Streeting
56mo ago
Top contributors
Builders behind this project.
sinbad
151 commits
TI-asilva
3 commits
error454
2 commits
Aj-Jones
1 commits
cyphusx
1 commits