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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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8
Last push
28mo ago

Recent commits

Latest commits.

  • Switch to actions/checkout@v4 in github actions
    39e01e6Matt Pharr29mo ago
  • Merge pull request #405 from Togtja/dev_cmake_improvments
    13ad4f5Matt Pharr29mo ago
  • Use a non-local(!!!) mutex to protect the Ptex::PtexCache variable
    51e68ccMatt Pharr29mo ago
  • BVHAggregate: add shrink_to_fit() call after resize(0)
    eb1d4caMatt Pharr29mo ago
  • Fix fragment name for erratum (via Jeff Mahovsky)
    5acc5e4Matt Pharr30mo ago
Add defined keyword
48d43bbTomas Berger31mo ago
  • Add optional source code location
    934eb69Tomas Berger31mo ago
  • Fix BDPTIntegrator to account for crop windows correctly.
    2b5837aMatt Pharr32mo ago
  • Top contributors

    Builders behind this project.

    mmp
    1.2K commits
    shadeops
    29 commits
    pierremoreau
    23 commits
    pbrt4bounty
    10 commits
    wjakob
    9 commits
    gonsolo
    8 commits
    w3ntao
    7 commits
    anderslanglands
    6 commits