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Command and Conquer: Generals - Zero Hour
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8
Last push
13mo ago
Recent commits
Latest commits.
[GEN][ZH] Fix crash on GameEngine shutdown when GameLogic::clearGameData() was not called before (#1001)
0942bed
helmutbuhler
13mo ago
[GEN][ZH] Remove superfluous ARRAY_SIZE macro in StagingRoomGameInfo.cpp (#1008)
0a1589e
xezon
13mo ago
[CORE] Remove naked function declaration for WWMath::Inv_Sqrt (#1009)
4bbf0c0
Caball009
13mo ago
[GEN][ZH] Fix ParticleUplinkCannonUpdate mismatch, introduced by previous refactoring (#1012)
2856a23
xezon
13mo ago
[GEN][ZH] Decouple the Game Logic update in ParticleUplinkCannonUpdate from the Orbit To Ground Laser drawable (#976)
ef17abf
xezon
13mo ago
[GEN][ZH] Improve Network logging (#406)
08b06e3
helmutbuhler
13mo ago
[CORE] Change StringClass::Peek_Buffer functions to mutable Peek_Buffer and immutable str (#996)
df099f6
Caball009
13mo ago
[ZH] Mark created files present in the FileSystem to prevent map.ini load failure after Network map transfer (#991)
a427097
Paul Levlin
13mo ago
Top contributors
Builders behind this project.
xezon
176 commits
tomsons26
46 commits
Mauller
45 commits
feliwir
33 commits
OmniBlade
20 commits
Caball009
18 commits
helmutbuhler
13 commits
tintinhamans
7 commits