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C++

PySlo

PySlo is a python binding to the renderman slo interface for interrogation of compiled shaders

C++Emerging
GitHub
Stars
10
Forks
3
Contributors
2
Last push
182mo ago

Recent commits

Latest commits.

  • Added VFXPython find_package() module, which uses the PYTHON_EXECUTABLE to find the python headers, currently doesn't handle python link targets.
    23bcf1cmalcolmhumphreys182mo ago
  • Fixed some typos for the Linux build
    19f9fc5malcolmhumphreys182mo ago
  • Added PySlo.GetRmanInfo which will call RxRendererInfo to get info about the rman renderer, updated the python code so that it uses this to load the correct rman binding for the renderer in the current environment.
    651b754malcolmhumphreys182mo ago
  • More work on the cmake side of things
    0bb4e48malcolmhumphreys182mo ago
  • Just use the MAJ.MIN numbers from the renderers as PATCH versions should not change the interface
6294decmalcolmhumphreys182mo ago
  • Added TestForRmanVersion.cxx to find the rman renderer version at cmake config time, this will be used to support different version builds for the same renderer.
    e2a9222malcolmhumphreys182mo ago
  • Removed the old boost::python code
    f98bb8cmalcolmhumphreys183mo ago
  • finished removing boost::python, add support for prman's getMetaData and getAllMetaData with the delight binding emulating the same interface
    86bf2cfmalcolmhumphreys183mo ago
  • Top contributors

    Builders behind this project.

    malcolmhumphreys
    19 commits
    dankripac
    1 commits