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gbvm
simple virtual machine implementation for game boy
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7
Last push
8mo ago
Recent commits
Latest commits.
Merge branch 'chrismaltby:main' into master
4449ada
Patrick Mollohan
8mo ago
Fix issue where setting dash and run input to same button in platformer scenes would prevent player from being able to dash
99c4d39
Chris Maltby
8mo ago
Fix issue in adventure mode where pushing against an actor that moved would cause you to be stuck in pushing state until d-pad was released
6d432a6
Chris Maltby
8mo ago
Fix issue where vm_actor_move_to could leave actors overlapping
8b8b604
Chris Maltby
8mo ago
Spread actor/actor collision checks in vm_actor_move_to across multiple frames by comparing actor index with current frame
818b741
Chris Maltby
8mo ago
Manually inline bb_intersects into actor overlapping functions allowing absolute bounds of actor being tested to be cached outside of loop
dfe88fa
Chris Maltby
8mo ago
In vm_actor_move_to only test actor/actor collisions every 4 frames
9f79b28
Chris Maltby
8mo ago
Fix adventure callbacks not resetting on scene load
c7bd7c1
Chris Maltby
8mo ago
Top contributors
Builders behind this project.
untoxa
991 commits
chrismaltby
562 commits
patrickmollohan
15 commits
pau-tomas
14 commits
um3k
10 commits
shin-gamedev
9 commits
reakain
1 commits