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spine-runtimes
2D skeletal animation runtimes for Spine.
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8
Last push
83mo ago
Recent commits
Latest commits.
[all] Source clean up, formatting, and tabs for indentation.
842dffb
NathanSweet
83mo ago
[all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
2fa85fc
NathanSweet
83mo ago
[libgdx] Made method package private for editor.
88ece31
NathanSweet
83mo ago
[libgdx] Set default size (may fix VM bug in Chinese Android devices).
2af6f4c
NathanSweet
83mo ago
[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
47033fa
Harald Csaszar
83mo ago
[unity] Fixed activating and deactivating asmdef files for 2D Toolkit.
f45e13b
Harald Csaszar
83mo ago
[unity] Fixed a compile error in 2D Toolkit compilation branch.
dabe045
Harald Csaszar
83mo ago
[unity] Added missing changelog entry regarding SkeletonDataAsset.atlasAssets now being an array of the base class AtlasAssetBase.
ac6836b
Harald Csaszar
83mo ago
Top contributors
Builders behind this project.
NathanSweet
1.9K commits
badlogic
1.8K commits
pharan
828 commits
HaraldCsaszar
262 commits
sgowen
130 commits
Fenrisul
126 commits
RandolphBurt
21 commits
sp-stefano-lanza
10 commits