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C++

dxvk

Vulkan-based D3D11 and D3D10 implementation for Linux / Wine

C++Emerging
GitHub
Stars
1
Forks
—
Contributors
8
Last push
1mo ago

Recent commits

Latest commits.

  • [dxvk] Only enable xfb subpass barrier if feature is enabled
    a40d8d4Philip Rebohle89mo ago
  • [d3d11] Reimplment GetEnabledShaderStages using getShaderPipelineStages
    4fc96e6Philip Rebohle89mo ago
  • [dxvk] Use getShaderPipelineStages for dummy resource creation
    d9edb16Philip Rebohle89mo ago
  • [dxvk] Implement DxvkDevice::getShaderPipelineStages
    2a6d4faPhilip Rebohle89mo ago
  • [d3d11, d3d10] Init returnptrs for CreateDevice funcs.
    d011102Joshua Ashton89mo ago
[d3d10] Fix and cleanup S_FALSE handling
995949aJoshua Ashton89mo ago
  • [dxgi] Correct return values for CreateDXGIFactory[1/2]
    62a833bJoshua Ashton89mo ago
  • [d3d10] Fix null pBlendStateDesc being dereferenced on def. desc
    ccf24dbJoshua Ashton89mo ago
  • Top contributors

    Builders behind this project.

    doitsujin
    1.9K commits
    Mixaill
    20 commits
    cjacek
    17 commits
    pchome
    16 commits
    libcg
    9 commits
    Raffarti
    8 commits
    misyltoad
    7 commits
    ZeroFault
    7 commits