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C#

unity-mcp

Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

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8
Last push
1mo ago

Recent commits

Latest commits.

  • refactor: extract shared _apply_import_flags_to_params helper, add 16384 to max-size
    7505094zaferdace3mo ago
  • fix: add Optional type annotations to set_import_settings parameters
    34c30c8zaferdace3mo ago
  • fix: address code review feedback (round 2)
    7306e91zaferdace3mo ago
  • feat: add CLI command and fix key mapping for set_import_settings
    dc871b9zaferdace3mo ago
  • refactor: address code review feedback
    89ff2cfzaferdace3mo ago
feat: add set_import_settings action and import settings support to modify action
0460426zaferdace3mo ago
  • Merge pull request #977 from CoplayDev/beta-version-9.6.3-beta.5-23469241053
    49b749agithub-actions[bot]3mo ago
  • chore: update Unity package to beta version 9.6.3-beta.5
    22ecd1aGitHub Actions3mo ago
  • Top contributors

    Builders behind this project.

    dsarno
    310 commits
    Scriptwonder
    188 commits
    actions-user
    169 commits
    msanatan
    120 commits
    justinpbarnett
    115 commits
    github-actions[bot]
    111 commits
    whatevertogo
    17 commits
    JosvanderWesthuizen
    12 commits